FORGOTTEN REALMS UNAPPROACHABLE EAST PDF

The lands of the Unapproachable East trade with the Old Empires because of their proximity, and Thesk is the avenue through which exotic goods from the far. The Unapproachable East Forgotten Realms supplement takes you to Aglarond, Rashemen, Thay, Thesk, and the Great Dale! Take a peek at. Unapproachable East (Dungeons & Dragons d20 Fantasy Roleplaying, Forgotten Realms Setting) [Richard Baker, Matt Forbeck, Sean K. Reynolds] on.

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Thesk is a land of shrewd but friendly merchants and able farmers. This grim fortress holds over a third of Aglarond’s army. The soil is rich and suitable for farming, yet few other than the druids live here.

Its tharchion is a retired general who extracts high tolls for caravans and travelers. Impiltur has grown wealthy from trade passing through it, for it is the gateway between the Cold Lands and the nations on the Sea of Fallen Stars.

Unapproachable East (supplement) – Wikipedia

The Theskians’ familiarity with quality and obscure goods makes them skilled at appraising items. Rashemi laws are simple and unxpproachable on honor, and they disdain the trappings of civilization. The city’s foreign quarter lies outside the city walls.

Wizards of the Coast. These creatures have begun to harry the nearby Rashemi villages, directed by a shrewd hag with formidable forgottfn powers. In some places of the forest, ancient elven stone markers can be found, but no other signs of elven civilization.

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The plain foegotten also home to bulettes and ankhegs. Please note that the sizes are different than those in the final book, and that these maps are lacking place names, compass roses, keys, and so on.

The Unapproachable East (1372)

Mulsantir Large Town, 4, Many slaves last only a few years before dying or being put to death. The other orcs in Thesk work as miners in the Thesk Mountains, returning here to visit with their old tribemates. Those whose talents run to sorcery channel their talents into wizardry, suppress them, or leave the country. The authorities turn a blind eye to crime, leaving street justice to settle matters.

Red Wizards, bureaucrats, priests, merchants, soldiers, and artisans or skilled workers – barely a step above slaves themselves. Age, experience, and accomplishment determine rank within the Witches the age of most Vremyonni placing them high among the Wychiaran, the Witches’ name for themselves and then in the same order within all native Rashemi who cannot work magic, with outlanders ranked at the bottom. This is a moderate-sized trade city, balancing its interests against all of Impiltur.

Because Thaymount is used as the headquarters for the zulkirs, activities here are kept secret from all but the most privileged Red Wizards.

Its greenhouses hold the cultivated tropical flowers for which the city is known. Most Witches actually live in the nearby town of Urling. The mountains of this tharch contain rich minerals. Visitors report an aura of unapprroachable within its confines, and speak of sentient trees that actively resist the progressive decline of the woodlands.

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It’s his task to keep travel between cities safe, frontiers secure, and marauding monsters to a minimum. The two primary noble families, the Ydrass and Vrul, sponsor contests as friendly rivals.

This tharch held the capital of the Thayan province when Mulhorand still controlled this area. Although the Tuigan horde never reached Impiltur, the chaos of refugees fleeing it plunged the realm into poverty, starvation, and brigandry, and order was maintained only within the walled seaport cities.

Impiltur has a history of nonintervention, letting neighboring lands handle their own affairs unless such a hands-off policy would have major consequences for Impilturans. This large forest has a thick canopy overhead, making its interior as dark as twilight even on the brightest days.

Thayans still mount slaving raids, on other free lands, but most slaves are acquired in trade. The ruin attracts fell creatures from elsewhere, making it a dangerous place. Thay is divided into “tharchs,” each ruled by a tharchion responsible for local roads and bridges, sanitation, military defense, irrigation or water transport, and peacekeeping.