Getting an Image on the Screen. Last Updated 3/18/ Now that you’ve. Install SDL 2 for Linux command line. Setting up SDL 2 on g++. Last Updated 6/21/ 1)Go download the source for. Render text with TTF fonts in SDL 2.

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So, you would fo likely find that SFML is much easier to use: Unfortunately, things are only going to get even more hectic in the coming weeks. Get the latest version of the font here. What do you mean by this?

This takes in the path to the font file and the point size we want to render at.

Lazy Foo’ Productions – Getting an Image on the Screen

Any external resources linked to should be up-to-date and correct. I’ll get the other ones up ASAP. The working directory is where your application thinks it is operating. Lesson 29 Circular Collision Detection. It’s just more hits for me. A good description of the problem. For more details, see our rules page. lazu


We should probably use more macros to make the process of adding them easier. Lesson 21 Sound Effects and Music. These two buffers are the front and back buffer.

Lazy Foo’ Productions

This can only mean people don’t read the contact page and just fish for an e-mail. At the top we declare and set the “OBJS” macro which specifies which files we’re compiling.

Imagine you had a game with a brick wall that consisted of the same brick image being rendered multiple times like Super Mario Bros. Lesson 41 Bitmap Fonts. Lesson 42 Texture Streaming.

Now that we’ve rendered everything to the window, we delay for two seconds so the window doesn’t just disappear.

I’d rather just not deal with it.

Hey I see you have a Facebook and Twitter. It’s followed by the dependencies which as you can see is the OBJS macro, because obviously you need the source files to compile the program.

We’ll be altering the color ddl rendered textures using color modulation. Sorry, I don’t do link exchanges. So if your application can’t find the image, make sure it is in the right place. We’ll make our controller rumble when a button is pressed. Here is where we actually create the text texture we’re going to render from the font.


Lazy Foo’ Productions – Setting up SDL 2 on g++

I work in the gaming industry which is prone to over time and I go to grad school. Lesson 15 Rotation and Flipping. Lesson 17 Mouse Events. Here we’ll using a scrolling background to give the illusion of an infinite level. Still, if you see a bug report it.

It may take me a while.

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Lesson 32 Text Input and Clipboard Handling. SDL is more likely to stay maintained since it’s supported by companies like Valve.

Basically my rules are: Atomic operations are another way to synchronize threads.